Z Goddard

Education:
RPI 2010, Bachelors of Science, Dual Major

Employment

Skills

Talk Notes

  1. GDC 2012: Developing a Javascript Game Engine

Links

co.llide

Play co.llide [http://co.llide.com]
About co.llide [http://its.gs/co.llide]

Employer: Gradient Studios

Date: Jan 2012 to Dec 2013

Role: Program the Node.js server backend working with websockets and Riak. Program parts of the client facing interface.

Fieldrunners HTML5

Play Fieldrunners HTML5 [http://fieldrunnershtml5.appspot.com]

Employer: Gradient Studios

Date: Mid 2011 to Early 2012

Role: Contracted to port Fieldrunners, by Subatomic Studios, from OpenGL multi-platform native codebase to WebGL and JavaScript.

Nyx

Play Nyx [http://nyx.gradientstudios.com]

Employer: Gradient Studios

Date: Mid 2010 to Early 2011

Role: Program graphics mesh construction and grid based puzzle gameplay in C# for Unity3D.

Aquamancy

Emscripten Demo (Aug 2013, 8000 particles) [http://mzgoddard.github.io/aquamancy/demo/emscripten.html]
Javascript Demo (Mar 2012, 2000 particles) [http://mzgoddard.github.io/aquamancy/demo/javascript.html]
Prototype Video (Sept 2011) [http://youtu.be/W4RsuR07c7U]

Personal Project

Series of Processing, Javascript, C, and C to Javascript with Emscripten particle demos and game prototype.

Maildrop

Play Maildrop (May 2012) [http://mzgoddard.github.io/maildrop]

Personal Project

Role: Program gameplay, graphics, and physics in Javascript. Create sound effects.

Dawn Glider

Play Dawn Glider (Nov 2011) [http://mzgoddard.github.io/dawn-glider]

Personal Project

Role: Program gameplay, graphics, and physics in Javascript.